![]() ![]() ![]() no 32bit), so for native SteamVR headsets like Index/Vive/Pimax stick to SteamVR for the time being.Īuto Weapon Hide/Adjustment: With Auto Weapon Hide weapons are only in view while shooting, reloading etc., otherwise they are automatically moved out of sight by vorpX, even if a game does not provide the means to do that at all. Valve’s OpenXR implementation isn’t quite ready yet (e.g. For Oculus there isn’t much of a difference, so you can stick to Oculus or try OpenXR if you want. OpenXR is recommended now for WMR headsets, works better with vorpX than WMR over SteamVR. ![]() OpenXR is the upcoming industry wide VR API that will – or at least is supposed to – eventually superseed the current vendor specific APIs from Oculus, Valve and Microsoft. OpenXR support added (beta): this is the big addition this time, making vorpX’s technical fundament future proof for the next few years to come. ![]()
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